Version: Unity 6 (6000.0)
Language : English
Configure Gate Fit
Introduction to camera output

Camera output

Techniques for outputting depth, depth-normal and motion vector information from a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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Page Description
Introduction to camera output Learn about using the DepthTextureMode API to output a depth or motion texture from a camera.
Output a depth texture from a camera Output a texture with data about the object depth or surface normals in the camera view.
Output a motion vector texture from a camera Output a texture with data about object motion in the camera view.
Sample output textures in a shader Read the data from a depth texture or a motion vector texture in custom shaderA program that runs on the GPU. More info
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Troubleshooting camera output Solve common issues with camera output, such as visual artefacts.

Additional resources

Configure Gate Fit
Introduction to camera output