Find out what’s changed in Unity 6 Preview since 2023.2 and view the documentation for the affected areas.
To find out more about the new features, changes, and improvements to this Unity version, refer to the Unity 6 Preview Release Notes.
To find the release notes for other releases, refer to the Unity download archive.
If you are upgrading existing projects from 2023.2, read the Upgrade Guide to Unity 6 Preview for information about how your project might be affected.
Additional App IDs
to Steam ID Provider Editor Settings for Multiple App ID support.Gradient
, AnimationCurve
, ToggleButtonGroupState
, Unsigned Int, and Unsigned Long.PropertyField
for ToggleButtonGroupState
serialized properties.UnityObjectRef<>
to enable unmanaged references to Unity assets. For example, instead of a Texture on a managed IComponentData, you can have a UnityObjectRef<Texture>
on an unmanaged IComponentData
.IComponentData
ISystem
IJobEntity
EntityQuery
using WithNone<T>
on an enable component wasn’t inserting a necessary job dependency.EntityQuery
singleton methods now correctly handle cases where the query contains enableable components.System.API
.BatchRendererGroup
API to draw GameObjects with GPU instancing. This reduces the number of draw calls and frees CPU processing time.BatchRendererGroup
API. You can use this setting to cull specific batches.IRenderPipelineResources
interface that allows you to add new settings groups in the Graphics Settings window.IRenderPipelineGraphicsSettings
InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More infoIRenderPipelineGraphicsSettings
.CustomPostProcessOrder
.For a complete description of new features and improvements in URP, refer to What’s new in URP.
8192x8192
option to Shadow texture resolution for the Main Light and Additional Lights.ScriptableRendererFeature
that uses a custom VolumeComponent
.For a complete description of new features and improvements in URP, refer to What’s new in HDRP.
NetworkManager.OnConnectionEvent
, -ServerIsHost
, -InstantiateAndSpawn
, and more.OverrideAutomaticNetcodeBootstrap
MonoBehaviour to your first build scene.AlwaysRelevantQuery
that you can use to specify general rules for relevancy without specifying it ghost by ghost.Added BatchScaleImportanceDelegate
, a new version of the importance scaling function that works in batches. It is not required to set both the ScaleImportance and the BatchScaleImportance function pointers. If the BatchScaleImportance is set, it is the preferred.Updated Multiplayer Play Mode to version 1.0. Use it to test multiplayer functionality without leaving the Unity Editor. For more information, refer to the Multiplayer Play Mode documentation.
Released the Dedicated Server package that you can use to switch a project between the server and client role without the need to create another project. For more information, refer to the Dedicated Server package documentation.
Updated the Multiplayer Tools package to version 2.1.0, adding Network Scene Visualization as a new visual debugging tool. For more information, refer to the Multiplayer Tools documentation.
Improved the behavior of Project manifestEach Unity project has a project manifest, which acts as an entry point for the Package Manager. This file must be available in the <project>/Packages
directory. The Package Manager uses it to configure many things, including a list of dependencies for that project, as well as any package repository to query for packages. More info
See in Glossary files by repopulating them with default dependencies if the files are empty or full of whitespace.
BakeTexture
and BakeTrailsTexture
scripting methods..aab
files to the Google Play Store. You have an option to upload the symbols package separately as a zip file with your .apk
or .aab
files. You can create symbol files with .so.sym
or .so.dbg
and the legacy .so
extensions..androidlib
Plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More infounityLibrary
. You can now configure .androidlib
to depend on unityLibrary
, and thus expand an activity by overriding UnityPlayerActivity
..xcframework
plugins support.Added support for Apple’s visionOS platform.
LocationService
methods and properties in Web platform:
Start()
Stop()
isEnabledByUser
lastData
status
Added the ability to copy and paste to and from the Unity player.
GetLastHeading()
SetHeadingUpdatesEnabled()
IsHeadingUpdatesEnabled()
GetHeadingStatus()
IsHeadingAvailable()
Added support for the Compass API.
Added support for mobile browsers.
Implemented the Emscripten 3.1.38 toolchain.
Added support for indirect Dispatch Rays (part of DXR 1.1). The method is similar to RayTracingShader.Dispatch
, but the three dispatch dimensions are retrieved from a GraphicsBuffer. Added RayTracingShader.DispatchIndirect
and a new CommandBuffer.DispatchRays
signature. Added SystemInfo.supportsIndirectDispatchRays
capability status.
Released version 1.1.0 of Memory ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary. Refer to the Memory Profiler package documentation for details.
Added the SpeedTree9Importer, which supports .st9 files exported by SpeedTree Modeler 9 and includes the following:
.cg
), URP, and HDRP renderers (.shadergraph
).Added a new tab view to list and manage locks in the Version ControlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info
See in Glossary feature of Unity.
ShaderKeyword
declared in Shader Graph.Added support for Foveated Rendering on Vision Pro.
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