Resources for adding a Renderer Feature to darken creases, holes, intersections and surfaces that are close to each other in real-time in the Univeral Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
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Introduction to screen space ambient occlusion | Learn how screen space ambient occlusionA method to approximate how much ambient light (light not coming from a specific direction) can hit a point on a surface. See in Glossary works in URP, and check examples. |
Add an SSAO Renderer Feature to a URP Renderer | Add a screen space ambient occlusion Renderer Feature to a URP Renderer. |
Configure SSAO | Find and configure the settings you need to adjust ambient occlusion to your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |