Add a scoped registry to your project to access custom packages.
Whenever you add a scoped registry to your project, use the same level of caution that you use when installing any other third-party software:
You can use the Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary window or the project manifest file to manage scoped registries in your project.
You can add, modify, and remove a scoped registry for your project in the Package Manager panel within the Project Settings window. The Scoped Registries group displays a list of scoped registries added to the current project on the left of the settings group, and the details of the selected registry on the right.
To add a new scoped registry to your project by using the Package Manager panel of the Project Settings window:
Note: You might experience one or more of the following issues when you add a scoped registry:
These issues might occur because because the package registry server you added doesn’t implement the /-/v1/search
or /-/all
endpoints. Unity’s Package Manager requires these endpoints.
To modify an existing scoped registry by using the Package Manager panel of the Project Settings window:
To delete an existing scoped registry by using the Package Manager panel of the Project Settings window:
The project manifestEach Unity project has a project manifest, which acts as an entry point for the Package Manager. This file must be available in the <project>/Packages
directory. The Package Manager uses it to configure many things, including a list of dependencies for that project, as well as any package repository to query for packages. More info
See in Glossary uses a scopedRegistries property, which contains an array of scoped registry configuration objects. Each object has the following properties:
Property | JSON Type | Description |
---|---|---|
name | String | The scope name as it appears in the user interface. The Package Manager window displays this name in the details panel. For example, "name": "Tools" . |
url | String | The URL to the npm-compatible registry server. For example, "url": "https://mycompany.example.com/tools-registry" Note: Not all registry providers are compatible with Unity’s Package Manager. Make sure the package registry server you’re trying to add implements the /-/v1/search or /-/all endpoints. |
overrideBuiltIns | Boolean | A true or false value that determines which version of a built-in package to use, if the package exists in a scoped registry. If set to false , the Package Manager uses the built-in version included with the Unity Editor. This is the default value.If set to true , and the built-in package also exists in a scoped registry, the Package Manager downloads the version in the scoped registry.The scope of this property applies to all packages identified in the url property. |
scopes | Array of strings | Array of scopes that you can map to a package name, either as an exact match on the package name, or as a namespace. Wildcards and other glob patterns aren’t supported. For example, "scopes": [ "com.example", "com.example.tools.physics" ] Note: This configuration type assumes that packages follow the Reverse domain name notation. This ensures that com.unity is equivalent to any package name that matches the com.unity namespace, such as com.unity.timeline or com.unity.2d.animation .Warning: Unity doesn’t support npm’s @scope notation. |
In the following project manifest, there are two scoped registries, General
and Tools
:
{
"scopedRegistries": [
{
"name": "General",
"url": "https://example.com/registry",
"overrideBuiltIns": false,
"scopes": [
"com.example", "com.example.tools.physics"
]
},
{
"name": "Tools",
"url": "https://mycompany.example.com/tools-registry",
"overrideBuiltIns": true,
"scopes": [
"com.example.mycompany.tools"
]
}
],
"dependencies": {
"com.unity.animation": "1.0.0",
"com.example.mycompany.tools.animation": "1.0.0",
"com.example.tools.physics": "1.0.0",
"com.example.animation": "1.0.0"
}
}
When the Package Manager decides which registry to fetch a package from, it compares the package name
to the scopes
values and finds the registry whose scopes
value is the closest match. The following scenarios show the logic that the Package Manager uses when assessing the General
and Tools
registries from the previous JSON file:
com.example.animation
package, it finds that the com.example
namespace is the closest match to its name, and fetches that package from the General
registry.com.example.tools.physics
package, the General
registry has a scope that exactly matches the package name.com.example.mycompany.tools.animation
package, the Package Manager finds that the com.example.mycompany.tools
namespace is the closest match to its name and fetches that package from the Tools
registry. Although it also matches the General
scope, the com.example
namespace isn’t as close a match.com.unity.animation
package, the Package Manager doesn’t find a match in any of the scoped registries. In this case, it fetches the package from the default registry.If the General
and Tools
registries have built-in packagesBuilt-in packages allow users to toggle Unity features on or off through the Package Manager. Enabling or disabling a package reduces the run-time build size. For example, most projects don’t use the legacy Particle System. By removing the abstracted package of this feature, the related code and resources are not part of the final built product. Typically, these packages contain only the package manifest and are bundled with Unity (rather than available on the package registry).
See in Glossary that also exist in the Unity Editor, the Package Manager resolves them as follows:
General
scoped registry because the overrideBuiltIns
value is false
. Instead, the Package Manager uses the built-in version included with the Unity Editor.Tools
scoped registry instead of the Editor because the overrideBuiltIns
value is true
.If you work in a shared project, and another user adds a scoped registry to the project, Unity warns you that another user added a new scoped registry.
When you select Close, the Package Manager project settings window appears so you can manage scoped registries for your project.
If you select Read more, Unity opens Scoped registries in your default web browser.
Tip: To access the Package Manager project settings window at any time, use the main menu in Unity (Edit > Project Settings, then the Package Manager category). You can also select Advanced Project Settings from the advanced settings menu in the Package Manager window.
If you want to access a scoped registry that requires authentication, you must configure your Package Manager user configuration file with npm authentication. For more information, refer to Scoped registry authentication.
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