Version: Unity 6 (6000.0)
Language : English
Custom Editor block in ShaderLab reference
SubShader block in ShaderLab reference

SubShader in ShaderLab reference

Explore the SubShader block in ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
to create a subshader, and add LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary
values, tags, or a UsePass or GrabPass directive.

Page Description
SubShader block reference Reference for the SubShader block in ShaderLab.
LOD directive reference Reference for the LOD directive in ShaderLab.
SubShader tags reference Reference for the Tags in the SubShader block in ShaderLab.
UsePass directive reference Reference for UsePass directive in ShaderLab.
GrabPass directive reference Reference for the GrabPass directive in ShaderLab.
Custom Editor block in ShaderLab reference
SubShader block in ShaderLab reference