Resources for applying high dynamic range (HDR) to increase the range of colour and luminosity values specific to the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
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HDR in the Built-in Render Pipeline | Understand how HDRhigh dynamic range See in Glossary works differently in the Built-in Render Pipeline. |