Resources for using GPU instancing to improve the performance of your particle systemsA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary.
Property | Function |
---|---|
Apply GPU instancing for a Particle System | Activate and apply GPU instancing, which renders MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary particles instead of billboardA textured 2D object that rotates so that it always faces the Camera. More info See in Glossary particles to improve performance. |
Example of Particle System GPU Instancing in a Surface Shader | View an example script for applying GPU instancing to a Surface ShaderA program that runs on the GPU. More info See in Glossary. |
Example of Particle System GPU Instancing in a Custom Shader | View an example script for applying GPU instancing to a Custom Shader. |
Example of Particle system GPU Instancing with custom vertex streams | View an example script for applying GPU instancing with custom vertex streams. |
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