Tessellation Surface Shader examples in the Built-In Render Pipeline
Surface Shader required directives reference for the Built-In Render Pipeline

Surface Shader language reference for the Built-In Render Pipeline

Find the directives and input structures you need to write a Surface ShaderA program that runs on the GPU. More info
See in Glossary
in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
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Page Description
Surface Shader required directives reference Reference for the surface shaderA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary
code and lighting model directives in a Surface Shader.
Surface Shader optional directives reference Reference for transparency, functions, shadows, tessellation, and code generation directives in a Surface Shader.
Surface Shader input structure reference Reference for the input structure of a Surface Shader.

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  • Tessellation Surface Shader examples in the Built-In Render Pipeline
    Surface Shader required directives reference for the Built-In Render Pipeline