Version: Unity 6 (6000.0)
Language : English
Cull command in ShaderLab reference
Stencil command in ShaderLab reference

Offset command in ShaderLab reference

Sets the depth bias on the GPU.

Render pipeline compatibility

Feature name Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP)
High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
Offset Yes Yes Yes Yes

Syntax

This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.

Signature Example syntax Function
Offset <factor>, <units> Offset 1, 1 Draw geometry closer to or further away from the camera, based on the given values.

Parameters

Parameter Value Function
factor Float, range –1 through 1. Scales the maximum Z slope, also called the depth slope, to produce a variable depth offset for each polygon.

Polygons that are not parallel to the near and far clip planes have Z slope. Adjust this value to avoid visual artifacts on such polygons.
units Float, range –1 through 1. Scales the minimum resolvable depth buffer value, to produce a constant depth offset. The minimum depth resolvable depth buffer value (one unit) varies by device.

A negative value means that the GPU draws the polygon closer to the camera. A positive value means that the GPU draws the polygon further away from the camera.

Additional resources

Cull command in ShaderLab reference
Stencil command in ShaderLab reference