Version: Unity 6 (6000.0)
Language : English
Stencil command in ShaderLab reference
ZTest command in ShaderLab reference

ZClip command in ShaderLab reference

Sets the GPU’s depth clip mode, which determines how the GPU handles fragments that are outside of the near and far planes.

Render pipeline compatibility

Feature name Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP)
High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
ZClip Yes Yes Yes Yes

Syntax

This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.

Signature Example syntax Function
ZClip [enabled] ZClip True Sets the depth clip mode.

Parameters

Parameter Value Function
enabled True Sets the depth clip mode to clip.

This is the default setting.
False Sets the depth clip mode to clamp.

Fragments closer than the near plane are at the near plane exactly, and fragments further away than the far plane are at the far plane exactly.

Additional resources

Stencil command in ShaderLab reference
ZTest command in ShaderLab reference