Version: Unity 6 (6000.0)
Language : English
Configure multiple cameras
Display camera views on multiple monitors

Set the order of multiple cameras

You can create multiple Cameras and assign each one to a different depth. Use the following properties in the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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window:

  • Depth if your project uses the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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    .
  • Priority if your project uses the Universal Render Pipeline (URP).

Cameras are drawn from low depth to high depth. In other words, a Camera with a depth of 2 will be drawn on top of a Camera with a depth of 1. You can adjust the values of the View Rect property to resize and position the Camera’s view onscreen. This can create multiple mini-views like missile cams, map views, rear-view mirrors, etc.

Configure multiple cameras
Display camera views on multiple monitors