Tip: FrameTimingManager is always active for Development Player builds.
To enable the FrameTimingManage for Release builds and in the Unity Editor:
If you use the OpenGL platform, you also need to enable the OpenGL: ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary GPU Recorders property to measure GPU usage. To do this:
Note: In Unity versions 2021.2 and earlier, the OpenGL Profiler GPU Recorder disables the Frame Timing Stats property, so you can’t use them together.
To access data that the FrameTimingManager records, use one of the following methods: