Version: Unity 6 (6000.0)
Language : English
Decal Shader Graph reference for URP
Prepare materials for projection in the Built-In Render Pipeline

Decals in the Built-In Render Pipeline

Techniques for using a Projector component to project materials onto other GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
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Page Description
Prepare materials for projection Configure materials correctly for projection by the Projection component, and view examples of this implementation in the Unity Standard Assets.
Projector component reference Explore the properties in the Projector component to configure a material’s projection onto a surface.

Additional resources

Decal Shader Graph reference for URP
Prepare materials for projection in the Built-In Render Pipeline