Version: Unity 6 (6000.0)
Language : English
Get started with URP
Rendering in the Universal Render Pipeline

Universal Render Pipeline fundamentals

Resources for understanding the rendering loop and the different rendering pathsThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
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in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP).

Page Description
Rendering in URP Understand the frame rendering loop and the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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loop in URP.
Rendering paths in URP Resources for choosing between the Forward, Forward+, and Deferred rendering paths in URP.

Additional resources

Get started with URP
Rendering in the Universal Render Pipeline