Version: Unity 6 (6000.0)
Language : English
Rendering Debugger window reference for URP
Creating custom shaders that support GPU instancing in the Built-In Render Pipeline

Graphics performance and profiling in the Built-In Render Pipeline

Resources for understanding and improving rendering performance in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
.

Page Description
Creating custom shaders that support GPU instancing Resources for writing HLSL shadersA program that runs on the GPU. More info
See in Glossary
or Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary
in the Built-In Render Pipeline that support GPU instancing.

Additional resources

Rendering Debugger window reference for URP
Creating custom shaders that support GPU instancing in the Built-In Render Pipeline