Version: Unity 6 (6000.0)
Language : English
ColorMask command in ShaderLab reference
Cull command in ShaderLab reference

Conservative command in ShaderLab reference

Enables or disables conservative rasterizationThe process of generating an image by calculating pixels for each polygon or triangle in the geometry. This is an alternative to ray tracing.
See in Glossary
.

Render pipeline compatibility

Feature name Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP)
High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
Conservative Yes Yes Yes Yes

Syntax

This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.

Signature Example syntax Function
Conservative <enabled> Conservative True Enables or disables conservative rasterization.

Requires DX 11.3+, or GL_NV_conservative_raster.

Parameters

Parameter Value Function
enabled True Enables conservative rasterization.
False Disables conservative rasterization.

Additional resources

ColorMask command in ShaderLab reference
Cull command in ShaderLab reference