Enables or disables conservative rasterizationThe process of generating an image by calculating pixels for each polygon or triangle in the geometry. This is an alternative to ray tracing.
See in Glossary.
Feature name | Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary (URP) |
High Definition Render Pipeline (HDRP) | Custom SRP | Built-in Render Pipeline |
---|---|---|---|---|
Conservative | Yes | Yes | Yes | Yes |
This command makes a change to the render state. Use it in a Pass
block to set the render state for that Pass, or use it in a SubShader
block to set the render state for all Passes in that SubShader.
Signature | Example syntax | Function |
---|---|---|
Conservative <enabled> |
Conservative True |
Enables or disables conservative rasterization. Requires DX 11.3+, or GL_NV_conservative_raster. |
Parameter | Value | Function |
---|---|---|
enabled | True |
Enables conservative rasterization. |
False |
Disables conservative rasterization. |