Version: Unity 6 (6000.0)
Language : English
Conservative command in ShaderLab reference
Offset command in ShaderLab reference

Cull command in ShaderLab reference

Sets which polygons the GPU should cull, based on the direction that they are facing relative to the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
.

Render pipeline compatibility

Feature name Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP)
High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
Cull Yes Yes Yes Yes

Syntax

This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.

Signature Example syntax Function
Cull <state> Cull Back Sets which polygons the GPU should cull, based on the direction that they face relative to the camera.

Parameters

Parameter Value Function
state Back Cull polygons that face away from the camera. This is called back-face culling.

This is the default value.
Front Cull polygons that face towards the camera. This is called front-face culling.

Use this for turning geometry inside-out.
Off Do not cull polygons based on the direction that they face.

Use this for special effects, such as transparent objects or double-sided walls.

Additional resources

Conservative command in ShaderLab reference
Offset command in ShaderLab reference