Version: Unity 6 (6000.0)
Language : English
White Balance Volume Override reference for URP
Create a low-code custom post-processing effect in URP

Custom post-processing in URP

The Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP) provides a variety of pre-built post-processing effects that you can adjust to create a particular visual effect or style. URP also lets you create custom post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
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effects.

The following page describe different approaches to creating custom post-processing effects.

Page Description
Create a low-code custom post-processing effect How to use a Full Screen Render Pass to create a low-code custom post-processing effect.
Create a custom post-processing effect with Volume support How to create a custom post-processing effect with Volume support.
Full Screen Pass Renderer Feature reference Understand the Full Screen Pass Renderer Feature.
Creating a full-screen shader in Shader Graph in URP Resources for working with the Fullscreen Master Stack to create full screen shaders in ShaderA program that runs on the GPU. More info
See in Glossary
Graph.
White Balance Volume Override reference for URP
Create a low-code custom post-processing effect in URP