Version: Unity 6 (6000.0)
Language : English
Fixed Joint 2D component reference
Friction Joint 2D fundamentals

Friction Joint 2D

Techniques and resources for working with Friction JointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary
2D components.

Page Description
Friction Joint 2D fundamentals Understand the Friction Joint 2D component and how it’s used to reduce both the linear and angular velocities between two GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
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Friction Joint 2D component reference Explore the properties of the Friction Joint 2D.
Fixed Joint 2D component reference
Friction Joint 2D fundamentals