Resources and strategies for understanding, creating, and configuring meshes in Unity.
Page | Description |
---|---|
Get started with meshes | Introductory information about meshes, and information about the data that a mesh contains. |
Creating meshes | How to work with meshes in C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary. |
Simplifying distant meshes with level of detail (LOD) | Information about a feature that can reduce the number of GPU operations that Unity requires to render distant meshes. |
Compressing mesh data for optimization | How to compress mesh data to reduce its size, which can improve performance. |
Loading texture and mesh data asynchronously | How Unity loads texture and mesh data at runtime. |
Text meshes | Generate 3D geometry that displays text strings. |
Mesh components reference | Reference for the different types of mesh component. |
Troubleshooting Skinned Mesh Renderer visibility | Troubleshoot issues that prevent the Skinned Mesh RendererA mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. More info See in Glossary from rendering meshes. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.