If you are starting a new Project from scratch, this is the best choice. When you do this, Unity automatically installs and configures URP for you.
The Unity Hub contains the following templates that let you create a pre-configured Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) project.
Template | Description |
---|---|
Universal 2D | This is an empty project for 2D applications. URP is pre-configured with 2D renderer. |
Universal 3D | This is an empty project for 3D applications. URP is pre-configured with 3D renderer. |
Universal 3D sample | This sample contains four environments that showcase the versatility, scalability, and customizability of URP. The project demonstrates different art styles, rendering pathsThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info See in Glossary, and sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary complexities. Each scene shows you how to tailor a project to different platforms, from mobile and untethered devices to high-end PCs and consoles. |
To create a new project using a URP template:
Open the Unity Hub.
Select the Projects tab, then select New project.
Select one of the URP templates.
Fill in the Project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary fields and select Create project. Unity creates a new pre-configured URP project.
Note: URP does not currently support custom post-processing effects. If your Project uses custom post-processing effects, these cannot currently be recreated in URP. Custom post-processing effects will be supported in a forthcoming release of URP.
Projects made using URP are not compatible with the High Definition Render Pipeline (HDRP) or the Built-in Render Pipeline. Before you start development, you must decide which render pipeline to use in your Project. For information on choosing a render pipeline, refer to the Render Pipelines section of the Unity Manual.