Version: Unity 6 (6000.0)
Language : English
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Troubleshooting the QNX Player

This page lists the common problems and limitations that might occur when using the QNX Player.

The QNX Player fails to enumerate all display resolutions

Due to an ABI breakage in the QNX 7.1 screen system headers, the Player might not be able to query all available display modes. For more information, refer to the QNX Article - Ref# J2941150.

Solution

The -nographics commandline argument in the Player build of the Unity Editor is the root cause of this problem, because it generates sky ambient probe and reflection probeA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info
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that require loading a gfx device, otherwise these probes include uninitialized data. To prevent this from happening, run the Player build without -nographics, or generate lighting in the Editor for each sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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included in the build. That is, don’t add lights or generate lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
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, and instead generate lighting that will automatically bake the sky probes. When -nographics is set, no probes will be rendered.

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