Version: Unity 6 (6000.0)
Language : English
Terrain collider component reference
Introduction to compound colliders

Compound colliders

Compound colliders are collections of multiple colliders on a single RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
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GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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. Each colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
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is attached to a child GameObject, with the Rigidbody GameObject as its parent. This allows you to group and arrange colliders into complex shapes, and have the physics system treat them as a single rigid body.

Topic Description
Introduction to compound colliders Overview of compound colliders and how they work.
Create a compound collider Create a compound collider from a collection of multiple colliders.
Terrain collider component reference
Introduction to compound colliders