Version: Unity 6 (6000.0)
Language : English
Configure screen space ambient occlusion in URP
Optimize shadow rendering in URP

Visualize shadow cascades

To make configuration easier, use the Rendering Debugger to visualize shadow cascades. In the Lighting section of the Rendering Debugger window, set Lighting Debug Mode to Shadow Cascades.

Rendering Debugger > Lighting > Lighting Debug Mode > Shadow Cascades
Shadow cascade visualization

Additional resources

Configure screen space ambient occlusion in URP
Optimize shadow rendering in URP