Resources for creating complex effects by rendering a texture with a shaderA program that runs on the GPU. More info
See in Glossary.
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Create a Custom Render Texture | Assign a compatible material to a Custom Render TextureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info See in Glossary, and chain Custom Render Textures to generate a simulation with multiple steps. |
Introduction to Custom Render Textures | Learn about rendering a Render Texture via a shader, for example to create complex simulations like caustics, rain effects, and liquid splatters. |
Write a shader for a Custom Render Texture | Update a Custom Render Texture manually via a specialized Custom Render Texture shader. |
Control when a Custom Render Texture updates | Learn about using Update Zones, scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary, and Double Buffered Custom Textures to control when Unity updates a Custom Render Texture. |