Version: Unity 6 (6000.0)
Language : English
Hinge Joint 2D component reference
Relative Joint 2D fundamentals

Relative Joint 2D

Techniques and resources for working with Relative JointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary
2D components.

Page Description
Relative Joint 2D fundamentals Understand the Relative Joint 2DA 2D joint that allows two game objects controlled by Rigidbody physics to maintain in a position based on each other’s location. Use this joint to keep two objects offset from each other, at a position and angle you decide More info
See in Glossary
component and how it’s used to make two GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
maintain a position based on each other’s location
Relative Joint 2D component reference Explore the properties of the Relative Joint 2D.
Hinge Joint 2D component reference
Relative Joint 2D fundamentals