The Light Explorer window allows you to select and edit light sources. To open the Light Explorer window from the menu, navigate to Window > Rendering > Light Explorer.
Use the five tabs at the top of the panel to view settings for the lights, 2D lights, Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info
See in Glossary, light probesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary, and static emissive materials in the current SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary. The editable parameters are the most commonly-used fields for each component type.
To avoid having to scroll the window a lot when you have many lights in a scene, select the lights you want to work on, then select Isolate Selection. Unity removes the other lights from the window until you disable Isolate Selection again.