permission | A string that describes the permission to request. For permissions which Unity has not predefined, you can provide Android's in-built permission strings such as "android.permission.READ_CONTACTS". For a list of permission strings, refer to Android's documentation on Manifest.permission. |
callbacks | An instance of callbacks invoked when permission request is executed. |
Request the user to grant access to a device resource or information that requires authorization.
The RequestUserPermission
method doesn't wait for the user response and returns immediately. If the system permission dialog is displayed, the application suspends.
You can use HasUserAuthorizedPermission method to check the status of the permission request.
using UnityEngine; using UnityEngine.Android;
public class RequestPermissionScript : MonoBehaviour { internal void PermissionCallbacks_PermissionDeniedAndDontAskAgain(string permissionName) { Debug.Log($"{permissionName} PermissionDeniedAndDontAskAgain"); }
internal void PermissionCallbacks_PermissionGranted(string permissionName) { Debug.Log($"{permissionName} PermissionCallbacks_PermissionGranted"); }
internal void PermissionCallbacks_PermissionDenied(string permissionName) { Debug.Log($"{permissionName} PermissionCallbacks_PermissionDenied"); }
void Start() { if (Permission.HasUserAuthorizedPermission(Permission.Microphone)) { // The user authorized use of the microphone. } else { bool useCallbacks = false; if (!useCallbacks) { // We do not have permission to use the microphone. // Ask for permission or proceed without the functionality enabled. Permission.RequestUserPermission(Permission.Microphone); } else { var callbacks = new PermissionCallbacks(); callbacks.PermissionDenied += PermissionCallbacks_PermissionDenied; callbacks.PermissionGranted += PermissionCallbacks_PermissionGranted; callbacks.PermissionDeniedAndDontAskAgain += PermissionCallbacks_PermissionDeniedAndDontAskAgain; Permission.RequestUserPermission(Permission.Microphone, callbacks); } } } }