Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorGUILayout.FloatField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static float FloatField(float value, params GUILayoutOption[] options);

Declaration

public static float FloatField(float value, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static float FloatField(string label, float value, params GUILayoutOption[] options);

Declaration

public static float FloatField(string label, float value, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static float FloatField(GUIContent label, float value, params GUILayoutOption[] options);

Declaration

public static float FloatField(GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options);

Parameters

label Optional label to display in front of the float field.
value The value to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float The value entered by the user.

Description

Make a text field for entering float values.


Multiply the scale of the selected GameObject.

using UnityEngine;
using UnityEditor;

// Editor Script that multiplies the scale of the current selected GameObject

public class FloatFieldExample : EditorWindow { float sizeMultiplier = 1.0f;

[MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); }

void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);

if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; }

Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } } }