Determines whether the current key press is a function key.
Function keys include the arrow keys, backspace, page up/down, as well as most non-printable keys.
Additional resources: Event.functionKey.
using UnityEngine; using UnityEngine.UIElements;
[RequireComponent(typeof(UIDocument))] public class Example : MonoBehaviour { // Detects if a function Key was pressed. If a // function key was pressed, prints its key code.
void OnEnable() { var textField = new TextField(); textField.RegisterCallback<KeyDownEvent>(e => { if ((e.modifiers & EventModifiers.FunctionKey) != 0) { Debug.Log("Pressed: " + e.keyCode); } }, TrickleDown.TrickleDown); GetComponent<UIDocument>().rootVisualElement.Add(textField); } }