Sets the Color of the gizmos that are drawn next.
You can apply any color to gizmos. You can make a gizmo transparent by setting the alpha component of Color to a value lower than 1. The following example shows how to create a red gizmo.
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { // Draws a 5 unit long red line in front of the object Gizmos.color = Color.red; Vector3 direction = transform.TransformDirection(Vector3.forward) * 5; Gizmos.DrawRay(transform.position, direction); } }