Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HandleUtility.DistanceToCone

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static float DistanceToCone(Vector3 position, Quaternion rotation, float size);

Parameters

position Position of the cone.
rotation Rotation of the cone.
size Size of the cone.

Returns

float Distance from mouse to cone in pixels.

Description

Returns the distance in pixels from the mouse pointer to a cone.

Calculates the screen space distance from the mouse pointer to a cone at given world space position with the given rotation and size.

Returns zero when mouse pointer is directly over the cone.

Uses the current camera to determine the distance.

using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { }

// Displays cone in scene view, and distance from mouse // to the cone. [CustomEditor(typeof(ExampleScript))] public class ExampleEditor : Editor { public void OnSceneGUI() { var t = target as ExampleScript; var tr = t.transform; var position = tr.position; var rotation = tr.rotation; var size = 1.0f; // draw a cone in scene Handles.color = Color.yellow; Handles.ConeHandleCap(0, position, rotation, size, Event.current.type); // calculate distance from mouse to cone, and display it var distance = HandleUtility.DistanceToCone(position, rotation, size); GUI.color = Color.black; Handles.Label(position, distance.ToString("F0")); // make scene view repaint on mouse move if (Event.current.type == EventType.MouseMove) Event.current.Use(); } }

.

Additional resources: DistanceToCircle, DistanceToCube, DistanceToLine.