key | The key used to retrieve the corresponding int value in the player preferences. |
int
The int value that corresponds to the given key
. Returns 0
if no int value is found for the given key
.
Gets the int value that corresponds to key
in the player preferences.
Returns 0
if no int value is found for the given key
.
//Use this script to fetch the settings and show them as text on the screen.
using UnityEngine;
public class PlayerPrefsGetIntExample : MonoBehaviour { int m_Score;
void Start() { //Fetch the PlayerPref settings SetText(); }
void SetText() { //Fetch the score from the PlayerPrefs (set these PlayerPrefs in another script). If no Int of this name exists, the default is 0. m_Score = PlayerPrefs.GetInt("Score"); }
void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 130, 200, 30), "Score : " + m_Score); } }
key | The key used to retrieve the corresponding int value in the player preferences. |
defaultValue | The value to return when no int value is found for the given key in the player preferences. |
int
The int value that corresponds to the given key
. Returns defaultValue
if no int value is found for the given key
.
Gets the int value that corresponds to key
in the player preferences.
Returns given defaultValue
if no int value is found for the given key
.
//Use this script to fetch the settings and show them as text on the screen.
using UnityEngine;
public class PlayerPrefsGetIntExample : MonoBehaviour { int m_Score;
void Start() { //Fetch the PlayerPref settings SetText(); }
void SetText() { //Fetch the score from the PlayerPrefs (set these PlayerPrefs in another script). If no Int of this name exists, the default is 100. m_Score = PlayerPrefs.GetInt("Score", 100); }
void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels. GUI.Label(new Rect(50, 130, 200, 30), "Score : " + m_Score); } }