key | The key used to retrieve the corresponding string in the player preferences. |
string
The string corresponding to the given key
, string.Empty
if no string is found for the given key
.
Gets the string that corresponds to key
in the player preferences.
Returns string.Empty
if no string is found for the given key
.
key | The key used to retrieve the corresponding string in the player preferences. |
defaultValue | The value to return when no string is found for the given key in the player preferences. |
string
The string corresponding to the given key
, defaultValue
if no string is found for the given key
.
Gets the string that corresponds to key
in the player preferences.
Returns given defaultValue
if no string is found for the given key
.
//Use this script to fetch the settings and show them as text on the screen.
using UnityEngine;
public class PlayerPrefsGetStringExample : MonoBehaviour { string m_PlayerName;
void Start() { //Fetch the PlayerPref settings SetText(); }
void SetText() { //Fetch name (string) from the PlayerPrefs (set these PlayerPrefs in another script). If no string exists, the default is "No Name" m_PlayerName = PlayerPrefs.GetString("Name", "No Name"); }
void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName); } }