Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlayerSettings.Android.minifyRelease

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public static bool minifyRelease;

Description

Enable to minify release build.

Enable to minify your java code in release configuration. Use proguard configuration file to control the process. NOTE: Minification can sometimes remove needed code and produce non-working binaries.

using UnityEditor;
using UnityEditor.Build;
using UnityEngine;

public class MinifyReleaseExample : MonoBehaviour { [MenuItem("Build/Android Minify Release Example")] public static void MinifyRelease() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

//Enable minify release PlayerSettings.Android.minifyRelease = true;

BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android;

BuildPipeline.BuildPlayer(options); } }