Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

LocalKeywordSpace

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Represents the local keyword space of a Shader or ComputeShader.

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.

When you declare a shader keyword in the source file for a Shader or ComputeShader, Unity represents the keyword with a LocalKeyword and stores it in a LocalKeywordSpace.

What keywords a space contains depends on the type of shader:

Additional resources: Introduction to shader variants, LocalKeyword, GlobalKeyword, ComputeShader.keywordSpace, Shader.keywordSpace.

using UnityEngine;
using UnityEngine.Rendering;

// This example iterates over the local shader keywords in the local
// keyword space for a graphics shader. It determines whether each
// keyword is overridden by a global shader keyword and prints its
// state.
public class KeywordExample : MonoBehaviour
{
    public Material material;

    void Start()
    {
        CheckShaderKeywordState();
    }

    void CheckShaderKeywordState()
    {
        // Get the instance of the Shader class that the material uses
        Shader shader = material.shader;

        // Get all the local keywords that affect the Shader
        LocalKeywordSpace keywordSpace = shader.keywordSpace;

        // Iterate over the local keywords
        foreach (LocalKeyword localKeyword in keywordSpace.keywords)
        {
            // If the local keyword is overridable,
            // and a global keyword with the same name exists and is enabled,
            // then Unity uses the global keyword state
            if (localKeyword.isOverridable && Shader.IsKeywordEnabled(localKeyword.name))
            {
                Debug.Log("Local keyword with name of " + localKeyword.name + " is overridden by a global keyword, and is enabled");
            }
            // Otherwise, Unity uses the local keyword state
            else
            {
                string state = material.IsKeywordEnabled(localKeyword) ? "enabled" : "disabled";
                Debug.Log("Local keyword with name of " + localKeyword.name + " is " + state);
            }
        }
    }
}

Properties

keywordCountThe number of local shader keywords in this local keyword space. (Read Only)
keywordNamesAn array containing the names of all local shader keywords in this local keyword space. (Read Only)
keywordsAn array containing all LocalKeyword structs in this local keyword space. (Read Only)

Public Methods

FindKeywordSearches for a local shader keyword with a given name in the keyword space.

Operators

operator !=Returns true if the local shader keyword spaces are not the same. Otherwise, returns false.
operator ==Returns true if the local shader keyword spaces are the same. Otherwise, returns false.