Represents the local keyword space of a Shader or ComputeShader.
Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.
When you declare a shader keyword in the source file for a Shader or ComputeShader, Unity represents the keyword with a LocalKeyword and stores it in a LocalKeywordSpace
.
What keywords a space contains depends on the type of shader:
Additional resources: Introduction to shader variants, LocalKeyword, GlobalKeyword, ComputeShader.keywordSpace, Shader.keywordSpace.
using UnityEngine; using UnityEngine.Rendering; // This example iterates over the local shader keywords in the local // keyword space for a graphics shader. It determines whether each // keyword is overridden by a global shader keyword and prints its // state. public class KeywordExample : MonoBehaviour { public Material material; void Start() { CheckShaderKeywordState(); } void CheckShaderKeywordState() { // Get the instance of the Shader class that the material uses Shader shader = material.shader; // Get all the local keywords that affect the Shader LocalKeywordSpace keywordSpace = shader.keywordSpace; // Iterate over the local keywords foreach (LocalKeyword localKeyword in keywordSpace.keywords) { // If the local keyword is overridable, // and a global keyword with the same name exists and is enabled, // then Unity uses the global keyword state if (localKeyword.isOverridable && Shader.IsKeywordEnabled(localKeyword.name)) { Debug.Log("Local keyword with name of " + localKeyword.name + " is overridden by a global keyword, and is enabled"); } // Otherwise, Unity uses the local keyword state else { string state = material.IsKeywordEnabled(localKeyword) ? "enabled" : "disabled"; Debug.Log("Local keyword with name of " + localKeyword.name + " is " + state); } } } }
keywordCount | The number of local shader keywords in this local keyword space. (Read Only) |
keywordNames | An array containing the names of all local shader keywords in this local keyword space. (Read Only) |
keywords | An array containing all LocalKeyword structs in this local keyword space. (Read Only) |
FindKeyword | Searches for a local shader keyword with a given name in the keyword space. |
operator != | Returns true if the local shader keyword spaces are not the same. Otherwise, returns false. |
operator == | Returns true if the local shader keyword spaces are the same. Otherwise, returns false. |