Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MouseEventBase<T0>.GetPooled

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Declaration

public static T GetPooled(Event systemEvent);

Parameters

systemEvent An IMGUI mouse event.

Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.


Declaration

public static T GetPooled(Vector2 position, int button, int clickCount, Vector2 delta, EventModifiers modifiers);

Parameters

position The mouse position.
button The mouse button pressed.
clickCount The number of consecutive mouse clicks received.
delta The relative movement of the mouse compared to the mouse position when the last event was received.
modifiers The modifier keys held down during the event.

Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.


Declaration

public static T GetPooled(UIElements.IMouseEvent triggerEvent);

Parameters

triggerEvent The event that sent this event.

Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.


Declaration

protected static T GetPooled(UIElements.IPointerEvent pointerEvent);

Parameters

pointerEvent The pointer event that sent this event.

Returns

T An initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.