ptr | A pointer to the memory location of the struct. Ensure the pointer is valid and correctly allocated. |
T
A reference to the struct of type T
. This reference allows changes to the struct at its current memory location.
Gets a reference to a struct at a specific memory location.
The AsRef
method provides a reference to a struct directly in memory. This allows efficient data manipulation without copying. Use this method when performance is critical, and you must access data in-place. Improper use can lead to memory corruption, so always ensure pointer validity.
using UnityEngine; using Unity.Collections.LowLevel.Unsafe;
public class AsRefExample : MonoBehaviour { struct Position { public float X; public float Y; public float Z; }
void Start() { // Allocate memory for Position using stackalloc unsafe { Position* positionPtr = stackalloc Position[1];
// Set initial values positionPtr->X = 1.0f; positionPtr->Y = 2.0f; positionPtr->Z = 3.0f;
// Use AsRef to get a reference to the struct ref Position positionRef = ref UnsafeUtility.AsRef<Position>(positionPtr);
// Modify the struct through the reference positionRef.X = 10.0f; positionRef.Y = 20.0f; positionRef.Z = 30.0f;
// Output the modified values Debug.Log($"Modified Position: X = {positionPtr->X}, Y = {positionPtr->Y}, Z = {positionPtr->Z}"); } } }
Additional resources: UnsafeUtility.As.