Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ProfilerRecorderOptions.WrapAroundWhenCapacityReached

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Description

Use to allow sample value overwrite when ProfilerRecorder capacity is exceeded.

If you create a ProfilerRecorder with ProfilerRecorderOptions.WrapAroundWhenCapacityReached, the ProfilerRecorder.Count property determines the index of the next sample to be collected. It acts like a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.

Additional resources: ProfilerRecorderSample.