Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.GetUnityTestTargetName

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Declaration

public static string GetUnityTestTargetName();

Returns

string The default test target name.

Description

Returns the default test target name.

Use the returned target name to retrieve the GUID of the target via TargetGuidByName.

Note: This function can only be used in Unity-generated projects.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetUnityTestTargetName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the Test target name string testTargetName = PBXProject.GetUnityTestTargetName();

// Use the name to get Test target GUID string testTargetGuid = pbxProject.TargetGuidByName(testTargetName);

// The test target GUID can be later used manipulating the pbxproj file pbxProject.AddFrameworkToProject(testTargetGuid, "Security.framework", false); pbxProject.SetBuildProperty(testTargetGuid, "ENABLE_BITCODE", "NO"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }