Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ContextMenuUtility.AddMenuItemsForType

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Declaration

public static void AddMenuItemsForType(UIElements.DropdownMenu menu, IEnumerable<T> targets);

Declaration

public static void AddMenuItemsForType(UIElements.DropdownMenu menu, Type type, IEnumerable<Object> targets, string submenu);

Parameters

menu The context menu to add all MenuItem for a specific type to.
targets The target objects for the menu items.
type The object type to search for when collecting context menu items.
submenu Optional name of the submenu category to filter results by.

Description

Adds all MenuItem of a specific type to the Scene view context menu.

using UnityEditor;
using UnityEditor.Actions;
using UnityEditor.Overlays;
using UnityEngine;
using UnityEngine.UIElements;

[Overlay(typeof(SceneView), "Context Menu Example", defaultDisplay = true)]
class ContextMenuExample : Overlay
{
    [MenuItem("CONTEXT/Transform/Print Selected")]
    static void Init(MenuCommand cmd)
    {
        Debug.Log($"Selected transforms: {cmd.context}");
    }

    static void PopulateMenuItems(ContextualMenuPopulateEvent evt)
    {
        ContextMenuUtility.AddMenuItemsForType(evt.menu, typeof(Transform), Selection.transforms);
    }

    public override VisualElement CreatePanelContent()
    {
        var root = new VisualElement();
        ContextualMenuManipulator manipulator = new ContextualMenuManipulator(PopulateMenuItems);
        manipulator.target = root;
        const string text = "Context click here to show the context menu items for the selected Transform components.";
        root.Add(new Label(text));
        root.style.width = 256;
        root.style.height = 128;
        return root;
    }
}