Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Awaitable.EndOfFrameAsync

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Awaitable EndOfFrameAsync(CancellationToken cancellationToken);

Parameters

cancellationToken Optional cancellation token used to signal cancellation.

Description

Resumes execution after all Unity subsystems have run for the current frame.

private async Awaitable DoSomethingAsync()
{
   Debug.Log("Before game systems got updated for current thread");
   await Awaitable.EndOfFrameAsync();
   Debug.Log("After game systems got updated for current thread");
}