Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Camera.allCameras

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static Camera[] allCameras;

Description

Returns all enabled cameras in the Scene.

All cameras in the scene can be enabled or disabled. The allCameras value tells how many cameras are still enabled. If all the cameras are disabled then a value of zero will be returned.

using UnityEngine;

public class ExampleScript : MonoBehaviour { private int count;

void Start() { count = Camera.allCameras.Length; print("We've got " + count + " cameras"); } }