Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

AnimationStreamSource

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes how an AnimationStream is initialized

On every frame, the values in the AnimationStream must be reinitialized. AnimationStreamSource describes which values should be used: the default values as stored in the Animator, or the result of previous inputs.

Properties

DefaultValues AnimationStream will be initialized with the default values from the Animator.
PreviousInputs AnimationStream will be initialized with the values from the previous AnimationPlayableOutput connected to the same Animator.