Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

GradientMode.PerceptualBlend

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Linearly interpolate between the gradient keys, using a perceptual color space for colors.

This mode finds the two keys adjacent to the requested evaluation time, and interpolates between them.

Color keys are interpolated using a perceptual "Oklab" color space, which often produces more visually pleasing results than a simple GradientMode.Blend interpolation. It is slightly more expensive to calculate than the simple blend mode though.

Additional resources: Gradient.mode, Gradient.Evaluate, Gradient.colorSpace.