Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Handles.DrawCamera

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void DrawCamera(Rect position, Camera camera);

Declaration

public static void DrawCamera(Rect position, Camera camera, DrawCameraMode drawMode = UnityEditor.DrawCameraMode.Normal);

Parameters

position The area to draw the camera within in GUI coordinates.
camera The camera to draw.
drawMode How the camera is drawn (textured, wireframe, etc.).

Description

Draws a camera inside a rectangle.

This function also sets Camera.current to camera. It sets the camera's pixelRect to position, but in screen coordinates. This might be different from GUI coordinates if you are using a high DPI display.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

See Also EditorGUIUtility.pixelsPerPoint.