modelPath | The model for which to find matching referenced clips. |
string[] Array of referenced clip GUIDs matching the given model.
Returns all the referenced clips matching the given model name.
Note: referenced clips are matched against the given model by respecting the EditorSettings.referencedClipsExactNaming project setting.
using UnityEditor; using UnityEngine;
public class TestMenus { // Create a menu named "Log Referenced Clips" in the "Tests" menu [MenuItem("Tests/Log Referenced Clips")] static void LogReferencedClips() { var modelPath = "Assets/Characters/Asset.fbx"; Debug.Log($"Referenced Clips for {modelPath}:");
var referencedClips = ModelImporter.GetReferencedClipsForModelPath(modelPath); foreach (var referencedClip in referencedClips) Debug.Log($"--Clip: {AssetDatabase.GUIDToAssetPath(referencedClip)}");
// Output: // Referenced Clips for Assets/Characters/Asset.fbx: // --Clip: Assets/Characters/Asset@Jump.fbx // --Clip: Assets/Characters/Asset@Run.fbx // --Clip: Assets/Characters/Asset@Walk.fbx } }