Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PlayerSettings.iOS.buildNumber

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static string buildNumber;

Description

The build number of the bundle

It is saved to the 'CFBundleVersion' field in the built app's info.plist file.

using UnityEngine;
using UnityEditor;

public class BuildNumberExample { // This example will create a Menu Item called "Increase Minor Build Number" under "Examples" submenu which when pressed will get the current "Build" property and increase the Minor version by 1 // Assuming the "Build" property follows the format Major.Minor.Patch (for example 2.0.5 will be increased to 2.1.0), [MenuItem("Examples/Increase Minor Build Number")] public static void IncreaseMinorBuildNumber() { // Get the current build number value string currentBuildNumberString = PlayerSettings.iOS.buildNumber;

// Separate the build number string to Major, Minor and Patch numbers string[] separatedBuildNumbers = currentBuildNumberString.Split('.');

// Parse the Major and Minor version numbers to integer values int majorVersionNumber = int.Parse(separatedBuildNumbers[0]); int minorVersionNumber = int.Parse(separatedBuildNumbers[1]);

// Increment the Minor version number minorVersionNumber++; // Update the buildNumber property with the new values: // - keep the old Major version number; // - update Minor version number; // - replace Patch version number with 0, since Minor version was updated. PlayerSettings.iOS.buildNumber = string.Format("{0}.{1}.{2}", majorVersionNumber, minorVersionNumber, 0); } }