Version: Unity 6 (6000.0)
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  • C#

SpringJoint2D.dampingRatio

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public float dampingRatio;

Description

The amount by which the spring force is reduced in proportion to the movement speed.

The spring will oscillate with a certain frequency as it attempts to reestablish the desired distance between the objects. The higher the damping ratio, the quicker the oscillation will die down to zero.

Additional resources: frequency.