Version: Unity 6 (6000.0)
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AsyncReadManagerMetrics.GetMetrics

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Declaration

public static AsyncReadManagerRequestMetric[] GetMetrics(Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags flags);

Declaration

public static AsyncReadManagerRequestMetric[] GetMetrics(Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters filters, Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags flags);

Parameters

flags Flags to control the behaviour, including clearing the underlying completed metrics after reading.
filters (Optional) The filters to control the data returned.

Returns

AsyncReadManagerRequestMetric[] Array of read request metrics currently stored in the AsyncReadManager, which can be filtered by passing AsyncReadManagerMetricsFilters.

Description

Returns the current AsyncReadManager metrics.

This function can filter the metrics collected by passing AsyncReadManagerMetricsFilters. See AsyncReadManagerMetricsFilters.ctor for information about filter creation.

using Unity.IO.LowLevel.Unsafe;
using UnityEngine;
public class AsyncReadManagerMetricsSample : MonoBehaviour
{
#if ENABLE_PROFILER && UNITY_2020_2_OR_NEWER
    void Start()
    {
        AsyncReadManagerMetrics.StartCollectingMetrics();
    }

void Update() { AsyncReadManagerRequestMetric[] thisFrameMetrics = AsyncReadManagerMetrics.GetMetrics(AsyncReadManagerMetrics.Flags.ClearOnRead); foreach (AsyncReadManagerRequestMetric metric in thisFrameMetrics) { if (metric.State == ProcessingState.Completed) { double bandwidthMBPerSecond = metric.SizeBytes / (metric.TotalTimeMicroseconds - metric.TimeInQueueMicroseconds); Debug.LogFormat($"Asset name:\"{metric.AssetName}\", bandwidth = {bandwidthMBPerSecond}MB/s"); } } }

#endif }

Declaration

public static void GetMetrics(List<AsyncReadManagerRequestMetric> outMetrics, Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags flags);

Declaration

public static void GetMetrics(List<AsyncReadManagerRequestMetric> outMetrics, Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters filters, Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags flags);

Parameters

outMetrics The pre-allocated list to store the metrics in.
flags Flags to control the behaviour, including clearing the underlying completed metrics after reading.
filters (Optional) The filters to control the data returned.

Description

Writes the current AsyncReadManager metrics into the given List.

This function can filter the metrics collected by passing AsyncReadManagerMetricsFilters. See AsyncReadManagerMetricsFilters.ctor for information about filter creation.

using Unity.IO.LowLevel.Unsafe;
using System.Collections.Generic;
using UnityEngine;
public class AsyncReadManagerMetricsSample : MonoBehaviour
{
#if ENABLE_PROFILER && UNITY_2020_2_OR_NEWER
    void Start()
    {
        AsyncReadManagerMetrics.StartCollectingMetrics();
    }

void Update() { List<AsyncReadManagerRequestMetric> thisFrameMetrics = new List<AsyncReadManagerRequestMetric>(); AsyncReadManagerMetrics.GetMetrics(thisFrameMetrics, AsyncReadManagerMetrics.Flags.ClearOnRead); foreach (AsyncReadManagerRequestMetric metric in thisFrameMetrics) { if (metric.State == ProcessingState.Completed) { double bandwidthMBPerSecond = metric.SizeBytes / (metric.TotalTimeMicroseconds - metric.TimeInQueueMicroseconds); Debug.LogFormat($"Asset name:\"{metric.AssetName}\", bandwidth = {bandwidthMBPerSecond}MB/s"); } } }

#endif }